This is your big moment and your time to shine, the final step is to marry Tiffany. The Next Day, go meet her at Mobster's Tower in the morning and give her purse back, she will exchange it with a watch, go to the Casino (when its opened) and click on a dark-headed man who will trade you the watch Tiffany gave you with a ring. At night, go to the Third World with ''The Club'' she will need something to keep her warm, her scarf, so give her the scarf she will give you her purse. Tiffany will give you karma, charm, and a scarf. She will ask if you can give a puppy to her sister in the Third World, Tiffany's sister will give you keys, Then at around 11:30 in the morning, go to the Second World and find Tiffany with a heart over her head. To get Tiffany, you must have Strength, over 80 Strength is fine. After that just leave the game alone for a while and check back in the bank. After that go to your home and put the cursor on the sleep button and turn on auto clicker. After that go on Stick RPG 2 and deposit money in the bank (helps if your wall street wizard). 4:00 to 9:00 give kate the ring and walla SIM SALA BIM!ĭownload Gary's Auto Clicker by looking it up on Google. The next day meet kate at U of S somewhere near 10:00 to 3:00 and she'll give you a watch on the same day go to the casino in the third area and give the watch to the guy near the poker machines (do this before 10:00). She'll give you a calculator then go to U of S and give the green guy the calculator at anytime before evening (4:00) go meet Kate at Skyre's bar at midnight and give kate the ( I don't Know). Have 60 intelligence and meet Kate (that's her name) at stickbucks in the morning and answer sure. That guy on the top ain't got the right thing. Putting Money on your Bank + Time Travel Get 1 Million Dollars Choose any day you want to stop at and stop pressing "T" look at your Bank Account. How to get Millions of Cash in Stick RPG 2!įirst activate the Time Travel cheat, Then go to the bank and Deposit all your money, Then press "T" to time travel. C 2017 Wiley Periodicals, Inc.Name of the file: Stick RPG 2 CS Cheat Codes - Author: ANO. ![]() The capability of the robot and the performance of the individual motion control and perception modules were validated during the DRC in which the robot was able to demonstrate exceptional physical resilience and execute some of the tasks during the competition. ![]() The operator station that pilots use to control the robot provides a rich pilot interface with different control modes and a number of teleoperated or semiautonomous command features. A rich perception system allows the robot to perceive and generate 3D representations of the environment as well as detect contacts and sense physical interaction force and moments. The motion-generation framework including the specific motion modules and software architecture is discussed in detail. WALK-MAN is able to execute simple loco-manipulation behaviors synthesized by combining different primitives defining the behavior of the center of gravity, the motion of the hands, legs, and head, the body attitude and posture, and the constrained body parts such as joint limits and contacts. The motion generation of WALK-MAN is based on the unified motion-generation framework of whole-body locomotion and manipulation (termed loco-manipulation). The WALK-MAN hardware was designed and built in 11 months, and the prototype of the robot was ready four months before DARPA Robotics Challenge (DRC) Finals. ![]() Physical robustness is ensured with the integration of elastic transmission, proprioceptive sensing, and control. WALK-MAN design also includes innovative design optimization features that consider the selection of kinematic structure and the placement of the actuators with the body structure to maximize the robot performance. Physical interaction performance is benefited by both active and passive adaptation, thanks to WALK-MAN actuation that combines customized high-performance modules with tuned torque/velocity curves and transmission elasticity for high-speed adaptation response and motion reactions to disturbances. To enable these capabilities, WALK-MAN design and actuation are based on the most recent advancements of series elastic actuator drives with unique performance features that differentiate the robot from previous state-of-the-art compliant actuated robots. In this work, we present WALK-MAN, a humanoid platform that has been developed to operate in realistic unstructured environment, and demonstrate new skills including powerful manipulation, robust balanced lo-comotion, high-strength capabilities, and physical sturdiness.
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