Healing spells have a value called Rcv (short for Recover), which indicates how much HP they will recover relative to other healing spells. Typically they are used to heal, but can also be used to warp units or inflict status effects on enemies. White magic spells cannot be used to damage enemies, but instead are useful as support spells. White magic is usable by clerics, all promoted magic-wielding classes (except harrier), and Celica as a priestess. When casting a black magic spell, the caster's speed will be reduced by the spell's weight. Unlike combat arts and white magic, all black magic spells have a weight. Black magic spells are almost purely offensive, and for the most part there are only numerical differences between them, though a few do carry some quirks. Lastly, if a combat art is used, the user cannot double attack, though there are some combat arts that hit multiple times in succession.īlack magic is usable by all magic-wielding classes. If a combat art is tied to multiple item, learning it on one item is enough to be able to use it on all weapons that have the art. Additionally, Combat arts can only be used with their corresponding item. Only the unit that has become proficient with the item will be able to use its combat arts if the item is given to another unit, that unit must become proficient with the item before they can use its combat arts. ![]() Items can have one to three combat arts tied to them, and require varying amounts of experience to master typically items with more combat arts will require more experience to unlock all them all. Before they can be used, the unit holding the item must become proficient in its use this is simply done by engaging in combat with the item equipped. Active skills, which typically cost HP to use, fall into three categories: combat arts, black magic, and white magic.Ĭombat arts are usually tied to equipment items (weapons, shields, and rings).
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